Help with Material Normal Maps

I’ve created a custom normal map from diffuse for a character texture atlas using Photoshop.
I’ve simply brought that in to my Material graph , switched its type to ‘Normal’ and applied it to my Normal slot.
However the results look incorrect!
I’ve done a google image search as well and there doesn’t seem to be a consistent way to handle Normal Maps in the Material Graph.
I also need to adjust the intensity of the Normal effect.

Can anyone help?

I think this is because you have used a normal map generated from photoshop itself isn’t it? Photoshop normals would not work properly in numerous situations as the result of its use to generate normals from lighting data from diffuse or so. If you have high-poly I would prefer baking for better results.