Hi all -
I’m working on my first little environment piece, and I’m having an issue with baking lightmaps, I keep getting an “Lightmap UVs are overlapping by 86.5%” error even if I select a different UV set for the light mapping process to use. Help? This is my first project in Unreal, so I’m definitely still learning!
This is what the version with the lights built looks like
Imgur album with more images and description/screenshots here:
The weirdest part to me is that I keep getting the 86.5% error, even if I select a different UV map to be used. It makes me wonder if I’m not correctly telling the engine which map I want to use for baking the lightmaps?