In this scene I have a directional light acting as my sun and I also created a skylight with an hdri. Things aren’t working out as expected. I’ve watched the unreal arch viz interior scene videos and I think I’m pretty much doing the same thing, but still being very new to unreal, I’m not sure what I’m doing wrong. As you can see from the image, as soon as I turn on the skylight my entire interior is blown out with light. I’m expecting light to only come in through the doors and a few overhead ceiling windows. Turning down the intensity doesn’t really do much.
You can also see that the background is black. I thought that the HDRI would provide a background. Under the rendering settings I have visible selected. If I deselect that it completely shuts off the light. So I’m guessing I’m misunderstanding that setting’s use. I expected that to show the background.
The other issue I’m running into is light leaking in mainly around the floor, but also a bit around the ceiling. I’ve made sure that my ceiling and floor completely intersect with the walls. What else do I need to do to eliminate this?