Hi I’m creating a fps (L4D2 like) in UE5 using C++
When the enemy health drop down to 0 it’s destroyed, that works ok, but now I need to add an animation when he attacks and before it’s destroyed, can you tell me what I have to do?
I’m new in Unreal and I’m still learning about blueprints and animations, so if you can give me the solution it will be amazing, I tried to figure it out by myself but I can’t, and every tutorial that I’ve found is for a Blueprint Only project