Hello, I’m new to Unreal so please forgive my inexperience.
I have some images (Currently imported as Textures)
I have a material and a plane static mesh that I used to make a blueprint.
I can see this blueprint in the level editor and I can successfully change its colour. However how do I apply my image (texture?) to the material so that it instead of showing ‘a coloured rectangle’ it shows my picture?
(Its for a 2D Game)