(Help) With Creating Materials!

Hello, I’m new to Unreal so please forgive my inexperience.

I have some images (Currently imported as Textures)
I have a material and a plane static mesh that I used to make a blueprint.
I can see this blueprint in the level editor and I can successfully change its colour. However how do I apply my image (texture?) to the material so that it instead of showing ‘a coloured rectangle’ it shows my picture?

(Its for a 2D Game)

In your material, create a TextureSample node and you would set your image in that node, on the right side of the node are the outputs for Color and then each R, G, B channel, you would plug the color channel into the Diffuse slot of your material.

Thank You!