Hey all!
Log linked at the bottom!
I’m having an issue with my client window always being sent to the default map whenever the Create Session and Join Session are called. If my host creates a session, the client will attempt to join without intended prompting and fail to default map. If my client attempts to join a session it will fail and join the default map. I’d be happy to answer any questions or take advice as I’ve been stuck on this for a week. This implementation is based off of the multiplayer lobby tutorial on the Unreal Engine Youtube channel. As i felt like that didn’t explain too much and wanted to do it from scratch on my own, clearly didnt learn enough.
THE LOG