Thanks for the help.
So, what if I do not wish to delete them from memory?
Like, those variables may be constructed in the Blueprint classes of an ActorComponent Class.
So, technically I want their lifetime to be throughout the scope of the ActorComponent.
That is, I may want to delete the structs from memory only when the ActorComponents are marked for deletion.
How do I handle purging the structs from memory in this case?
Is this a good design or practice?