Help with Blueprint: Actor doesn’t respond to collision event

Hi everyone,
I’m working on a Blueprint-based actor in UE5 and trying to trigger an event when it collides with another object (e.g., the player). I’ve enabled “Generate Overlap Events” and set the collision presets, but the OnComponentBeginOverlap event is not firing.
Does anyone know what I might be missing? Is there something else I need to configure for collision events to work properly?
Thanks in advance!