Help VDB files maybe with cloud generator glitched

Hi, I’m trying to produce a short clip in unreal engine. I use the cesium plugin for a worldmap and vdb clouds from this tutorial: https:(//www.youtube.com/watch?v=3nH7VyBwBNA&t=152s)
Before I used vdb files I tried it with volumetric clouds and a cloud generator (still in the project but not used).
I created my scene and I went though the process with a few difficuluties (for example I made the clouds brighter with the texture and light sources under the clouds).
MY PROBLEM:
Then I render out my scene (must use lit because I’m in a game level) the clouds stack up and turn their clone 180°. So I have a Burger Cloud ; ) You can see this in the pictures. The sus thing is that it happens in the cloud file so they add texture and don’t duplicate the hole file. There a 3 vdb cloud files which are jsut fine everytime.
My fix is, that I restart => then delete and paste the cloud generator (the cloud generator shouldn’t do anything with vdbs) and then the clouds are perfectly fine again. I repeated this process three times and I have redone all the vdbs. Pls help
I copied a few vdb cloud actors (heterogenous cloud actor) to get the same cloud, is it a problem to use the same Material Instance in diffrent clouds (10 diffrent MI for 20 clouds)

I found out that then I relink the Static Sparce Volume to the MI the cloud is again fine, the render thing will sadly still happen again

Any solutions?

It may work to lock the texture or 3d model so that it is baked, is this possible in Unreal?