Help ... unreal freezing when choose static mesh for procedural foliage?

how solve-fix …
unreal freezing when choose static mesh for procedural spawn foliage?
Start the bar-loading, but never increasing more than 0% … and I have to shut down software.

solved … I stopping try to load that same kind of meshes. So I’ve downloaded others asset meshes and with those it works

The pause you get, is the editor loading the asset into memory.

What are your specs?

but I’ve tried let it 2 hours… and still freezed.
My specs are:

  • Nvidia geforce GTX 1070 Ti (updated drivers)
  • 32 Gb Ram
  • intel i7-8700, 6 cores, 12 processor logic
  • motherboard Rog Strix Z370-H Gaming
  • 1 Tb ssd nv1 hard disk