Help understanding the instructions of the C++ Third Person Template Networking Quick Start Guide

So in this guide:

it appears that all of the C++ code that is being written is effecting the default pawn, the one that is complete with movement and animations. However, when i load up a fresh C++ third person template, there is the default pawn blueprint, and there is the C++ character class, and the 2 do not appear to be connected, and the C++ class does not appear to have any mesh, movement, or animations.

It appears there is a critical piece of information i am missing in order to be able to understand how to follow this guide. Any help is appreciated.

“C++ Character class” is just a logic, it should not be used directly.
There should be a Blueprint class that inherits from it and sets up everything.

You are right, I see that now! The C++ class is the parent class of the default pawn, thank you! This can be marked as solved