So in this guide:
it appears that all of the C++ code that is being written is effecting the default pawn, the one that is complete with movement and animations. However, when i load up a fresh C++ third person template, there is the default pawn blueprint, and there is the C++ character class, and the 2 do not appear to be connected, and the C++ class does not appear to have any mesh, movement, or animations.
It appears there is a critical piece of information i am missing in order to be able to understand how to follow this guide. Any help is appreciated.