Looking for a bit of help understanding some things in the GPU visualizer. (If there is documentation on this stuff please feel free to point me there, I was not able to find any)
Specifically, i have two questions.
SlateUI consumes about 13% of my frame time. As far as I understand, Slate handles graphical UI within the game and the editor. I don’t have any graphical UI built into my game, so this seems a bit high to me. If anyone can shed any light on where this performance cost is coming from and what can be done to reduce the cost that would be great.
‘StasticOpaqueNoLightmap’ within BasePass consumes about 30% of the frame time. I am not really sure what exactly this is, or how I might go about optimizing it.
I am a graphics newbie so any explanation or links to documentation would be awesome.