Help understanding event dispatchers/multiplayer

Okay, so I made a simple event dispatcher in my Third Person Character blueprint called Locate Platform.

I made an actor component called “platform” that I can attach to anything, like a cube or whatever. When I press “F”, the Third Person Character calls the event.

The event is bound to the platform component, and it will draw a debug line from the third person character to the platform. This works fine in single player. I just don’t know how to go about it in multiplayer. Get Player Character at index 0 is what i know is throwing it off, but I don’t know how to get around doing that. Any help would be appreciated. Check the two images below for more information. Thanks :slight_smile:

106747-call+event.png