[HELP] UE5.6 rendering result becomes more bright

I use the same lookdev environment between UE 5.5 and UE 5.6, but every things becomes more bright, did anyone have any idea?

UE5.5 vs. UE5.6: every pixel’s rendering result becomes more bright.


PostProcessVolume Settings:

Rendering Features: (enable or disable did not make UE5.5 and UE5.6 same)

  • Lumen GI & Reflection
  • Enable Hardware Raytracing
  • enable Raytracing Shadow