I use the same lookdev environment between UE 5.5 and UE 5.6, but every things becomes more bright, did anyone have any idea?
UE5.5 vs. UE5.6: every pixel’s rendering result becomes more bright.
PostProcessVolume Settings:
Rendering Features: (enable or disable did not make UE5.5 and UE5.6 same)
- Lumen GI & Reflection
- Enable Hardware Raytracing
- enable Raytracing Shadow