[HELP] Tried to access an uncooked shader map ID in a cooked aplication. Error android VR

Hi! I’d appreciate some help in this error about a quick launch in Oculus Quest, for android using ES 3.2 and Vulkan, thanks!

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Have you modified the MaterialShared.cpp file? The path looks very strange and could be the reason for why the game fails to cook. If you notice, there are some backslashes and some forward slashes, try to resolve that. If that doesn’t fix, try to replace the WorldGridMaterial from a new project, alternatively the ES 3.2 can’t render the world grid material and therefore crashes.

Lastly try to exclude the WorldGridMaterial from cooking in the game to see if that solves it.

Hi! Thanks for answering! I’ve moved to UE4 to build it and I had no problem there, it seems to be some compatibility issue with UE5. I’ll try what you’re saying in the future just to check that I can build standalone VR projects in UE5, thanks again!!

I see! If you ported over your project form Unreal Engine 4 there might be errors popping up. Please close or mark the thread as resolved when you have the time! :slight_smile:

uff i have the same issue on 5.6 but it was working all right before, so i know is some setting. i wont go to 4 though.