Help translating c++ code to its equivalent blueprint

Hello There, I am following an article that i found on the mario odyssey camera system. I am a beginner in UE, i want help in translating the c++ code to its near equivalent blueprint code. I will paste the screenshots of the c++ code.
Thankyou in advanced.

  1. camera doesnt follow the player when jumping
  2. camera placement for when player is behind walls
  3. The camera pulls further back when it’s pitched down

  4. Automatic camera rotation
  5. when camera suddenly has room to move away