Hello There, I am following an article that i found on the mario odyssey camera system. I am a beginner in UE, i want help in translating the c++ code to its near equivalent blueprint code. I will paste the screenshots of the c++ code.
Thankyou in advanced.
- camera doesnt follow the player when jumping
- camera placement for when player is behind walls
- The camera pulls further back when it’s pitched down
- Automatic camera rotation
- when camera suddenly has room to move away




