Help! There's something wrong with my TArray/Struct

Also, thanks for helping by the way!

I add the component to the player controller like this

   .h
    public:
    TSubobjectPtr<class UElementalGestureListener> GListener;


.cpp (initializer)
GListener = PCIP.CreateDefaultSubobject<UElementalGestureListener>(this, TEXT("GestureListener"));

/*Then I call my drag start/update/end methods from the player controller. Was using delegates, but come to think of it, they were causing issues after a while! They were losing their reference. Possibly the same problem? So I changed and directly called the methods.*/

void AElementalPlayerController::OnSwipeStarted(const FVector2D& AnchorPosition, float DownTime)
...
GListener->OnDragStart(AnchorPosition); 
//OnDragStartDelegate.ExecuteIfBound(AnchorPosition); //Breaks after a duration