[Help] Teleport/load another level

I’m trying to emulate a mechanic found in the RunebergVR Plugin. Specifically, the mechanic where you load the demo and you collide a sphere with your pawn in order to load a new level.

I’m building off of the VR Template included in Unreal 4.18

My end goal is that a user would be able to put a helmet on themselves, which would loan another level. Once the user takes the helmet it off, it would transport them back to the previous level.

I’ve tried copying the blueprint of the sphere to a new object, but it doesn’t fire. When I bring the demo spheres in, I can see part of it fire when simulating, but still, nothing happens. I have added a collision capsule to the default pawn.

I’m at a complete loss here, and would appreciate any help or pointers in the right direction. Or perhaps an alternative method?

Thanks.

Duplicate post of: Teleport to another level when object collides with pawn (or alternatives) [Help] - VR and AR Development - Unreal Engine Forums