I’ve put together a BP for a spline that is supposed to direct the player around a maze:
Now for some reason there are white handles that I assume are the spline, these can be extended but the mesh that I’ve assigned to the spline isn’t rendered accordingly or at all even!
The white and red handles seem to be completely separated and independent, it looks a bit of a mess!
Can any one please help, As I really need to get this fixed ASAP and am tearing hair out!
Thanks in advance,