Hi!
Certain assets seem to appear in low resolution, which doesn’t match the developer’s images. I’ve tried everything, Scalability settings, Nanite settings, LODs…
What am I missing?
Hi!
Certain assets seem to appear in low resolution, which doesn’t match the developer’s images. I’ve tried everything, Scalability settings, Nanite settings, LODs…
What am I missing?
Hello there @joragonh!
From the looks of your screenshot, Nanite is kicking too close, and with excessive values as well, that’s why you see your geo getting deformed.
If this is a low poly mesh, I would suggest disabling Nanite, and sticking to LODs, as Naninte is aimed at high poly assets. From there, make sure that your LOD settings kick in at the proper draw distance.
Also, it’s always helpful to check the UE documentation on both features:
This is the fallback mesh, it’s because you have a translucent material on the mesh which Nanite doesn’t support so it is displaying the fallback. You need to split the translucent part off into its own mesh that does not have Nanite enabled.