Help scaling post process to dynamic screen/viewport size

I have a simple post process material that is unbound and adds a black like fog in the distance. This all works great, when I am in 1280x720. My game has settings to select the screen resolution and adjust the game size etc. whenever I do this the post process material does not scale. It does this in editor window as well normally because it is not 1280x720. How can I set this up to properly scale with the screen size/ viewport size/

Here are pictures

This is my desired result on all resolutions. This is 1280x720


Changed resolution in game to 1920x1080. Ad you can see it does not scale properly.


View from inside editor without changing resolution in game


Here is my material.

Any help is much appreciated.

SOLVED: You need to change “Blendable Location” to Before Translucency

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