[HELP] RVT Not rendering on Static Mesh UE5.0

Hi Everyone. I’m making a single shot scene, using Lumen and Nanite. I wanted to use RVT for certain materials to blend with the ground, but after following some tutorials and reading up on the documentation I still can’t get it to work.

Since it’s in Lumen the landscape is a static mesh. I added two RVT’s, one for height and one for color, normal etc. However after setting up everything, the height data i get in my shader seems to only show height in relevance to a single point in space, and not the landscape.


Here’s how it looks in the editor.

And here is the node setup for reading height data in the rectangles shader.

I seem to be missing something, as far as I understand it the RVT should give me height data to the nearest point on the surface, projected top down. Or am I grossly missunderstanding how this is supposed to work?

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