Help Request Quest RuninBackground App Fix


Unity has OVRManagaer RuninBackground

How can we Keep unreal engine running in Background so that games that are peer to peer when a host removes headset and HMD goes to sleep they don’t freeze all clients and prevent gameplay and server game thread.

We really need a way to keep unreal apps running in background when Host headset enters background.

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Or perhaps just detect and transfer or shutdown?