Help removing bright Glare on Floor in closed room

I tried Reflection spheres, lightmass importance volume. I notice it’s mainly coming from the skylight but I don’t want to lose the ambient light in the room just that specular glare on the floor.

Have you tried tweaking the floor material? ( Specular and roughness in particular ).

Yeah, that works but removes the reflections from the floor completely which changes the look I was going for. Is there a way to get floor reflections without this glare?

Hi!

Could you show us a picture/video of the issue?

It’s weird because they show up at the edges of the scene whenever I turn or look down. It’s like light is coming through the walls. Imgur: The magic of the Internet

Do you have SSR (ScreenSpaceReflection) turned on?
If you check your reflection only view mode, do you see incorrect reflections?
Do you have those lights (that are reflecting) in your scene?