I have a material/shader which represents glass with raindrops ontop of it.
The problem with this shader is that it only works one sided, and I want it to be two sided.
As of now, if I check two sided the material becomes extremely dark on one side and you can’t look through it.
My problem is that I want the material to be seen from all angles, and on the other side that the normals of the raindrop’s green channel to be flipped.
How do I achieve this, without doing it the hacky way by creating two planes ontop of eachother with normals facing different ways?
Windows isn’t letting me upload attachments now, i’ll upload them as soon as windows lets me!
Oke here are the screenshots and a gif, i waited for the approval to upload them!