Help referencing static mesh for collision

I’m not asking anyone to write this for me, just looking for a nudge as I have gotten stuck.
I’ve been working on my first game, and im trying to harvest a tree, which is a static mesh.
I’ve been following a tutorial and ive made it up to this point in the tutorial: Unreal Engine 4 - Crafting & Survival Essentials - The Harvest System - YouTube

I wanted to try to use this for topdown instead of third person, and with LMB movement.
Basically, im going for tree chopping as used in Old School Runescape (you click tree, character moves to it and chops it, after a delay the tree is destroyed and you get logs in inventory).
My problem is i cant use line tracing since i use a top down view (at least i think i cant), so i have been researching hours trying to set this up but cant seem to figure it out.

Any advice is appreciated, even if its flaming me and directing me to a tutorial. I spent hours trying to learn this myself before asking for help. I feel like its something really simple im missing. I just cant figure out how to reference the tree. I can figure out how to setup the delay and destroy actor and all that stuff.

Here is my blueprint

Are you getting the correct actors back from this? First thing would be connecting a print string to see. Then, you can get the mesh from the actor.

I’m not sure. I think thats my whole problem. I dont see how any of this could reference the actor (tree). And I couldnt find any tutorials anywhere on how to make that happen, the only stuff i could find is for first person and third person games using line traces. Which i dont think works here since my game is using top down camera with mouse movement.
Thats how i actually learned about “get hit under cursor” functions.
Thank you for replying btw and Im sorry it took 9 hours for me to reply back.

Im going to try what you recommended and see what happens!