Hi,I’m trying to create a top down MP shooter game and i have some issues with Replication. I tried to to make the projectile seen by the server side and client and i did it but there’s some issues :
Server Side: Player can see the projectile and the muzzleflash and sound and shoot where the player is aiming at and can see the line trace ( that’s ok ) but for the client side the player can’t hear the weapon sound, can’t see the muzzleflash and last but not least when the player(client side) shoots the projectile follow the position where the server side player is aiming at (not the client side player) and also can’t see the line trace.
please i want some help to optimize server/client side if i need to change something to make it perform 100% correctly and to fix the client side projectile aim direction and make all players ( server / client side player ) can hear gun shoots sound and see the muzzle flash of different players and i wanna know if i can make a Weapon Master BP and but all the necessary variable of weapons like sounds , fire rate , … and call it in the character blueprint without losing the server/client side and thanks