For example, I have a few constructions built and saved in folders, and I want that when these constructions are broken, I can press a button, for instance, and they appear again…
I’ve been searching for how to do it, even through Verse code, but I’m watching videos in English, and I’m Spanish! There’s little content about Verse code in Spanish!
I’ve been looking at the devices, but I couldn’t figure it out… at most, I managed to hide them, but once they’re broken, they don’t reappear…
Hola.
What are the constructions? Are they creative props, creative devices, or static meshes? It should be possible to spawn things back in once they are broken or destroyed. Can you provide a little more information?
Hello! Thank you very much for your kindness in trying to help me! But I solved the problem and I will leave here how I did it in case someone has the same problem as me…
What I wanted was exactly to make a tunnel to make edits, and when the player finished the edits, they could return to normal with a button to go back and make the edits again…
I solved it using data layers in a sequencer. I will leave the following video that helped me achieve this here.