HELP: poor visual quality in preview (HTC VIVE)

Hi Devs,

last couple of days I played around with the quality settings for my little student project, but I’m unable to find a good solution. For example, when I set AA to low, the texture quality is awesome but the edges on some objects are just poor, they are edgy and flicker very strong, especially foliage objects like the fern flower from Kite Demo Open-World Pack. When setting AA to high, the edges look a bit better but the overall texture quality is gone. Maybe there are better and more HQ foliage packs?!

I already watched Epic’s VR best practice tutorial but without success. Which settings, recommendations do you have to avoid flickering and still get great visual quality?