I am new to the engine and recently I tried to improve my lighting skills through working on a very small Archviz scene. My aim is to achieve photorealism on this project. The outcome looks ok to me at the moment, but it is still not enough from my perspective to be like a real-world scene. I have uploaded the outcome and the detailed lighting image here, can anyone give me some advice on how can I further improve it?
Here is how I structured the lighting in the scene. I did not use any directional light, Instead, the main light source is a spotlight with a bounce board. I read a journal about this combination and I am satisfied with the smooth shadow it gave. In terms of the light, I did use an HDR to give some variation of light color but the intensity value was set to be very low, like 1. The remaining interior lights are just some spotlights and point lights. What makes me feel bad in the shadows of the two bar stools. I tried to switch the cast shadow setting for all the lights but could not get a good result. All the lights are set to be static as I want to improve the performance when running it and better shadows.
As I said, I am very new to the software and I saw a lot of very amazing Archviz projects. At this stage of studying, I think I should force myself to achieve the best outcome in this small scene, and though this process I may have a better understanding of how the engine works in terms of lighting.
Thank you very much