Help Please! BP mesh disappears at different camera angles

Hello! [UE4-26]

I have an issue, I have made 2 different BPs, both have an animation with skeletal mesh, while I am playing my game, if I angle my camera at certain degrees, the mesh will just turn invisible, why does this happen and how can I fix it!?

Here is an example video I took and uploaded to Vimeo: Pendulum Disappearing Example

I solved it - just single clicked on the bp after I placed it in the world, on the right details menu, I searched “bounds” and under rendering tab - I increased bounds scale.

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