I’m having an issue where I have a BP scenecapture2d with a very small rendering radius as well as a whitelist to only render a couple of unlit, non-shadowcasting objects.
For some reason however it’s spending 9+ms rendering shadows for the second cascade of my directional light.
Anyone have any idea why this would be? This is for a project that is shipping soon so it would be a huge help if anyone has some advice. I don’t believe I was seeing this issue in older versions of the engine when I created this feature originally.
Sorry to keep spamming but I’m now seeing even stranger behavior where if I have a single capture in my scene it takes about 7ms to draw in CaptureSceneComponent. However if I add a second capture now the original one take 0.09ms to draw and the new one I have added takes 7ms.
When really neither of them should be drawing much of anything. (A single unlit mesh each)