I need to make something for somebody, but I don’t have a Vive, so I tried using simulate to check if the collision/overlap was being detected and it was, but when the other person tried it out in VR Preview it didn’t detect anything.
It didn’t matter what collision channels I used.
On both BP_MotionController and buttonTest I have this:
Simulation generates hit events is enabled.
Generate overlap events is enabled.
On BP_MotionController I have this, it doesn’t matter what the collision is on:
On buttonTest I have this, it is a static mesh and I have tried pretty much all collision channels:
This is the project:
https://drive.google.com/open?id=0B2UlKqRHB4gHTExNaG9GelRocUU
In front of the spawn is a white cube which should be triggered when you hit it with a hand.