[Help] OnComponentBeginOverlap works in simulation, doesn't work in VR Preview

I need to make something for somebody, but I don’t have a Vive, so I tried using simulate to check if the collision/overlap was being detected and it was, but when the other person tried it out in VR Preview it didn’t detect anything.

It didn’t matter what collision channels I used.

On both BP_MotionController and buttonTest I have this:
Simulation generates hit events is enabled.
Generate overlap events is enabled.

On BP_MotionController I have this, it doesn’t matter what the collision is on:

On buttonTest I have this, it is a static mesh and I have tried pretty much all collision channels:

This is the project:
https://drive.google.com/open?id=0B2UlKqRHB4gHTExNaG9GelRocUU

In front of the spawn is a white cube which should be triggered when you hit it with a hand.

I am still looking for help.

I have this exact problem. To clarify further, overlap events fire but hit events do not. This only seems to affect the player VR pawn and anything attached to it. I can take a static mesh and overlap it on a capsule and it will generate hits. If I take that same static mesh and attach it to my motion controller, it will not generate hits when I overlap the capsule. It will generate overlap though. Both items have Generate Hits enabled and full collisions.

This is on 4.13.1 using the Vive for testing.