Hi - I have a blueprint that hides all objects in an array and then randomly unhides one of them.
It works fine on the server, but on the client, the object doesn’t become unhidden. However, its collision does reenable. Any idea why the mesh doesn’t unhide, but the collision does reenable?
Try passing the index into the multicast function instead of using the variable.
Or the reference to the actor.
I think the RandomPosNo variable does not update on the clients.