Hi everyone,
I’m working on a university project in Unreal Engine and I’ve run into an issue with my renders. I’ve created a texture using a normal map on a translucent material. Everything looks fine in the editor, but when I render, the texture disappears if it’s too far away.
Here are some pictures that show my Editor, the Material, the Render Settings, and a Render:
As you can see in the render, all of the cubes on the side have the same matte textured glass material. When the material is close, the texture shows correctly. However, when it’s approximately 10 meters away from the camera, it just shows as an even matte glass cube. I took the normal map texture and put it on a new normal material and applied it to the random cube in the middle, and there, the texture does not disappear.
I have tried several tips, like disabling texture streaming, but nothing has solved the problem yet. Hopefully, someone here can help me.
Thanks in advance for your assistance!