Help needed: PBR and Opacity map wop't work together

I don’t actually see any alpha differences where that label on the glass is. Looks like the whole opacity texture is white there. You’d want to glass to be some partial value and the label to be white to get that effect. Looks like your opacity map is just setup up wrong?

Is it important to actually see other moving objects behind the glass? If not, you could capture a static cube and simply blend to it in the material