I tried to set up my PBR material with an Opacity-map (exported from Substance Painter 2) but the two won’t work together.
If I choose the only Blend Mode which does support Opacity (Translucent) it greys out most of my PBR channels, as the picture shows:
This obviously does not work but I saw a tutorial where the material was set up like this:
This looks exactly like what I need but I cant get my Material to behave that way and since the object in question is a bottle, it looks really wrong.
Has somebody encountered this ever and/or knows how to fix it?