I want the character to move to a certain location when I click the object.
This location is derived from one of the actor’s component’s location and it is inside the navmesh borders.
So I click the actor, the component’s location coordiantes appear on screen but the character does not move at all.
( I have 3 mouse cursor modes…the blueprint checks which one is active. Nr. 1 is the ‘go to’ that you see on the ‘Switch on Int’ node, please see attached blueprint screenshot. )
If I just click somewhere else on the ground the character goes there (inside navmesh borders).
Am I missing something?