I have a scene I’m trying to prep for a fly-through sort of render, and it is quite mirror heavy, as in the ceiling is made of mirror tiles and there’s multiple mirrors on the wall of both side of the room. Now I’ve massively improved the quality I had by reducing the box transition distance to I believe 1 or even 0, it at least solved my issue of mirrors being reflected black. Now I know perfect infinite mirrors are out of the question, but how does one make the mirror reflections look less…chopped up I suppose? Depending from where I stand in the scene the mirrors will display a sort of non uniform spliced image of two different angles if that makes sense? Also depending if I’m perfectly positioned or rather, not, the ceiling mirrors will sort of have a vignette type of blur in the reflections - if I have a choice I’d rather not have all these problems in the final render!
My mirror is the bare bones basic roughness/metallic setup if I recall correctly, and I have one reflection capture actor in the scene, positioned just below the centre of the ceiling. Is there any other way to improve the reflection quality or am I stuck with what I have?