Hey @djchase , in fact I have not managed to make it work yet. Even though I found some issues.
I created an empty project to try to make deploy faster on Oculus Quest 2, so far I got all the process of sessions working, even better using the Advanced Session Plugin (highly recommended).
Unfortunately the app has been able to work with voice chat on Windows, but the same project is failing at Oculus Quest. I am trying to increase the bandwidth, which might be able to fix the problem (because when I start to try talk I can hear a very briefly sound).
Right now I do have this logcat:
11-18 11:49:34.175: D/UE4(4768): [2020.11.18-14.49.34:175][689]LogNet: NotifyAcceptingConnection accepted from: 192.168.104.11:45974
11-18 11:49:34.176: D/UE4(4768): [2020.11.18-14.49.34:175][689]LogHandshake: SendConnectChallenge. Timestamp: 49.201457, Cookie: 061018091175072237155075085064225030227190175214013229249212
11-18 11:49:34.374: D/soundtrigger(767): audio_extn_sound_trigger_get_parameters input string<snd_device_in=>
11-18 11:49:34.374: D/soundtrigger(767): extract_sm_handle input string <snd_device_in=> param string <snd_device_in=>
11-18 11:49:34.374: I/hash_map_utils(794): key: 'snd_device_in' value: ''
11-18 11:49:34.375: D/soundtrigger(767): audio_extn_sound_trigger_get_parameters input string<snd_device_out=>
11-18 11:49:34.375: D/soundtrigger(767): extract_sm_handle input string <snd_device_out=> param string <snd_device_out=>
11-18 11:49:34.375: I/hash_map_utils(794): key: 'snd_device_out' value: ''
11-18 11:49:34.760: I/VrApi(4768): FPS=70,Prd=49ms,Tear=0,Early=0,Stale=6,VSnc=1,Lat=1,Fov=0D,CPU4/GPU=2/3,1171/490MHz,OC=FF,TA=0/70/70,SP=N/N/N,Mem=2092MHz,Free=2606MB,PSM=0,PLS=0,Temp=25.0C/0.0C,TW=2.00ms,App=15.28ms,GD=1.14ms,CPU&GPU=22.52ms,LCnt=1,GPU%=0.99,CPU%=0.24(W0.26),DSF=1.00
11-18 11:49:35.081: D/UE4(4768): [2020.11.18-14.49.35:081][752]LogNet: NotifyAcceptingConnection accepted from: 192.168.104.11:45974
11-18 11:49:35.081: D/UE4(4768): [2020.11.18-14.49.35:081][752]LogHandshake: SendConnectChallenge. Timestamp: 50.106306, Cookie: 190119024088201106110144122059051004117115072161154227129002
11-18 11:49:35.456: D/UE4(4768): [2020.11.18-14.49.35:456][778]LogNet: NotifyAcceptingConnection accepted from: 192.168.104.11:45974
11-18 11:49:35.456: D/UE4(4768): [2020.11.18-14.49.35:456][778]LogHandshake: SendChallengeAck. InCookie: 061018091175072237155075085064225030227190175214013229249212
11-18 11:49:35.457: D/UE4(4768): [2020.11.18-14.49.35:457][778]LogNet: Server accepting post-challenge connection from: 192.168.104.11:45974
11-18 11:49:35.458: D/UE4(4768): [2020.11.18-14.49.35:458][778]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
11-18 11:49:35.458: D/UE4(4768): [2020.11.18-14.49.35:458][778]LogNet: NotifyAcceptedConnection: Name: StartLevel, TimeStamp: 11/18/20 11:49:35, [UNetConnection] RemoteAddr: 192.168.104.11:45974, Name: IpConnection_2147482490, Driver: GameNetDriver IpNetDriver_2147482519, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
11-18 11:49:35.459: D/UE4(4768): [2020.11.18-14.49.35:459][778]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 192.168.104.11:45974, Name: IpConnection_2147482490, Driver: GameNetDriver IpNetDriver_2147482519, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
11-18 11:49:35.459: D/UE4(4768): [2020.11.18-14.49.35:459][778]LogHandshake: Received unexpected post-connect handshake packet - resending ack for LastChallengeSuccessAddress 192.168.104.11:45974 and LastCookie 061018091175072237155075085064225030227190175214013229249212.
11-18 11:49:35.459: D/UE4(4768): [2020.11.18-14.49.35:459][778]LogHandshake: SendChallengeAck. InCookie: 061018091175072237155075085064225030227190175214013229249212
11-18 11:49:35.484: D/UE4(4768): [2020.11.18-14.49.35:484][780]LogNet: NotifyAcceptingChannel Control 0 server World /Game/VoiceChatTest/Maps/StartLevel.StartLevel: Accepted
11-18 11:49:35.484: D/UE4(4768): [2020.11.18-14.49.35:484][780]LogNet: Remote platform little endian=1
11-18 11:49:35.484: D/UE4(4768): [2020.11.18-14.49.35:484][780]LogNet: This platform little endian=1
11-18 11:49:35.484: D/UE4(4768): [2020.11.18-14.49.35:484][780]LogNetVersion: AudioChat 1.0.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 4070346691)
11-18 11:49:35.498: D/UE4(4768): [2020.11.18-14.49.35:498][781]LogNet: Login request: ?Name=localhost-0005CAB008D88BB7FBC8F76A085E6474 userId: NULL:localhost-0005CAB008D88BB7FBC8F76A085E6474 platform: NULL
11-18 11:49:35.512: D/UE4(4768): [2020.11.18-14.49.35:512][782]LogNet: Client netspeed is 10000
11-18 11:49:35.651: D/UE4(4768): [2020.11.18-14.49.35:651][792]LogNet: Join request: /Game/VoiceChatTest/Maps/StartLevel?Name=localhost-0005CAB008D88BB7FBC8F76A085E6474?SplitscreenCount=1
11-18 11:49:35.652: D/UE4(4768): [2020.11.18-14.49.35:652][792]LogOnlineVoice: OSS: RegisterRemoteTalker(localhost-0005CAB008D88BB7FBC8F76A085E6474) returned 0x00000000
11-18 11:49:35.652: D/UE4(4768): [2020.11.18-14.49.35:652][792]LogOnlineVoice: OSS: Unmuting remote talker (localhost-0005CAB008D88BB7FBC8F76A085E6474)
11-18 11:49:35.653: D/UE4(4768): [2020.11.18-14.49.35:653][792]LogOnlineVoice: OSS: StartRemoteVoiceProcessing(localhost-0005CAB008D88BB7FBC8F76A085E6474) returned 0x00000000
11-18 11:49:35.659: D/UE4(4768): [2020.11.18-14.49.35:659][792]LogNet: Join succeeded: localhost-0005CAB008
11-18 11:49:35.760: I/VrApi(4768): FPS=70,Prd=49ms,Tear=0,Early=0,Stale=4,VSnc=1,Lat=1,Fov=0D,CPU4/GPU=2/3,1171/490MHz,OC=FF,TA=0/70/70,SP=N/N/N,Mem=2092MHz,Free=2604MB,PSM=0,PLS=0,Temp=25.0C/0.0C,TW=2.01ms,App=15.29ms,GD=0.98ms,CPU&GPU=21.62ms,LCnt=1,GPU%=0.99,CPU%=0.31(W0.36),DSF=1.00
11-18 11:49:36.041: D/UE4(4768): [2020.11.18-14.49.36:041][816]LogOnlineVoice: OSS: Unmuting remote talker (localhost-0005CAB008D88BB7FBC8F76A085E6474)
11-18 11:49:36.399: D/soundtrigger(767): audio_extn_sound_trigger_get_parameters input string<snd_device_in=>
11-18 11:49:36.399: D/soundtrigger(767): extract_sm_handle input string <snd_device_in=> param string <snd_device_in=>
11-18 11:49:36.399: I/hash_map_utils(794): key: 'snd_device_in' value: ''
11-18 11:49:36.401: D/soundtrigger(767): audio_extn_sound_trigger_get_parameters input string<snd_device_out=>
11-18 11:49:36.401: D/soundtrigger(767): extract_sm_handle input string <snd_device_out=> param string <snd_device_out=>
11-18 11:49:36.401: I/hash_map_utils(794): key: 'snd_device_out' value: ''
11-18 11:49:36.760: I/VrApi(4768): FPS=67,Prd=49ms,Tear=0,Early=0,Stale=10,VSnc=1,Lat=1,Fov=0D,CPU4/GPU=2/3,1171/490MHz,OC=FF,TA=0/70/70,SP=N/N/N,Mem=2092MHz,Free=2604MB,PSM=0,PLS=0,Temp=25.0C/0.0C,TW=2.01ms,App=14.28ms,GD=0.81ms,CPU&GPU=22.42ms,LCnt=1,GPU%=0.99,CPU%=0.38(W0.48),DSF=1.00
11-18 11:49:36.861: I/chatty(862): uid=1000(system) ControllerStrea expire 6 lines
11-18 11:49:37.760: I/VrApi(4768): FPS=70,Prd=49ms,Tear=0,Early=0,Stale=6,VSnc=1,Lat=1,Fov=0D,CPU4/GPU=2/3,1171/490MHz,OC=FF,TA=0/70/70,SP=N/N/N,Mem=2092MHz,Free=2602MB,PSM=0,PLS=0,Temp=25.0C/0.0C,TW=2.01ms,App=15.07ms,GD=0.81ms,CPU&GPU=22.70ms,LCnt=1,GPU%=0.99,CPU%=0.28(W0.37),DSF=1.00
11-18 11:49:37.961: D/UE4(4768): [2020.11.18-14.49.37:961][950]LogVoiceDecode: Display: DecoderVersion: libopus unknown-fixed
11-18 11:49:37.963: D/UE4(4768): [2020.11.18-14.49.37:963][950]LogVoiceDecode: Warning: Decompression buffer too small to decode voice
11-18 11:49:37.964: D/UE4(4768): [2020.11.18-14.49.37:964][950]LogOutputDevice: Warning:
11-18 11:49:37.964: D/UE4(4768): Script Stack (0 frames):
11-18 11:49:37.964: D/UE4(4768): Ensure condition failed: Amplitude >= 0.0f && Amplitude <= 1.0f [File:D:/Build/++UE4/Sync/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/VoiceInterfaceImpl.cpp] [Line: 816]
11-18 11:49:37.976: D/UE4(4768): [GameActivity] Used memory: 907125
11-18 11:49:38.009: D/UE4(4768): [2020.11.18-14.49.38:009][950]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.045 s
11-18 11:49:38.009: D/UE4(4768): [2020.11.18-14.49.38:009][950]LogOutputDevice: Error: === Handled ensure: ===
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:009][950]LogOutputDevice: Error:
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: Ensure condition failed: Amplitude >= 0.0f && Amplitude <= 1.0f [File:D:/Build/++UE4/Sync/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/VoiceInterfaceImpl.cpp] [Line: 816]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error:
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: Stack:
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C421E0AC libUE4.so(0x00000000051120AC)![Unknown]() ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C41E7C10 libUE4.so(0x00000000050DBC10)!FOnlineVoiceImpl::ProcessRemoteVoicePackets() ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C41E1308 libUE4.so(0x00000000050D5308)!FOnlineVoiceImpl::Tick(float) ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C4AF7B28 libUE4.so(0x00000000059EBB28)!non-virtual thunk to FOnlineSubsystemNull::Tick(float) ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C4DD7584 libUE4.so(0x0000000005CCB584)!FTicker::Tick(float) ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C3F428BC libUE4.so(0x0000000004E368BC)!FEngineLoop::Tick() ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C3F37278 libUE4.so(0x0000000004E2B278)!AndroidMain(android_app*) ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C3F469DC libUE4.so(0x0000000004E3A9DC)!android_main() ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000C3F75AE8 libUE4.so(0x0000000004E69AE8)![Unknown]() ]
11-18 11:49:38.010: D/UE4(4768): [2020.11.18-14.49.38:010][950]LogOutputDevice: Error: [Callstack] 0x00000000F3DFA550 libc.so(0x00000000000A5550)![Unknown]() ]
11-18 11:49:38.011: D/UE4(4768): [2020.11.18-14.49.38:011][950]LogOutputDevice: Error: [Callstack] 0x00000000F3DB4684 libc.so(0x000000000005F684)![Unknown]() ]
11-18 11:49:38.011: D/UE4(4768): [2020.11.18-14.49.38:011][950]LogOutputDevice: Error:
11-18 11:49:38.018: D/UE4(4768): [2020.11.18-14.49.38:018][950]LogStats: SubmitErrorReport - 0.000 s
11-18 11:49:38.018: D/UE4(4768): [2020.11.18-14.49.38:018][950]LogStats: SendNewReport - 0.000 s
11-18 11:49:38.019: D/UE4(4768): [2020.11.18-14.49.38:018][950]LogStats: FDebug::EnsureFailed - 0.055 s
11-18 11:49:38.019: D/UE4(4768): [2020.11.18-14.49.38:019][950]LogBlueprintUserMessages: [BP_VCTestGameInstance_C_2147482602] localhost-0005CAB008D88BB7FBC8F76A085E6474 has started to talk
11-18 11:49:38.019: D/UE4(4768): [2020.11.18-14.49.38:019][950]LogOnlineVoice: OSS: Trigger Remote localhost-0005CAB008D88BB7FBC8F76A085E6474 TALKING
11-18 11:49:38.028: I/VrRuntimeService(2065): RuntimeServiceSDKServer::CreateSwapChain: 848510050
11-18 11:49:38.030: I/VrRuntimeServer(2065): CreateTextureSwapChain: result importswapchaingles 1
11-18 11:49:38.042: W/VrRuntimeClient(4768): GetSamplerStateFromClientTexture: not currently supported for Vulkan.
11-18 11:49:38.295: D/UE4(4768): [2020.11.18-14.49.38:295][970]LogBlueprintUserMessages: [BP_VCTestGameInstance_C_2147482602] localhost-0005CAB008D88BB7FBC8F76A085E6474 has started to talk
11-18 11:49:38.295: D/UE4(4768): [2020.11.18-14.49.38:295][970]LogOnlineVoice: OSS: Trigger Remote localhost-0005CAB008D88BB7FBC8F76A085E6474 NOTTALKING
From which the line :
Ensure condition failed: Amplitude >= 0.0f && Amplitude <= 1.0f [File:D:/Build/++UE4/Sync/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/VoiceInterfaceImpl.cpp] [Line: 816]
Looks important, even more regarding it is present on a bugfix for Steam voice Chat (4.25.1 Hotfix released - Announcements and Releases - Unreal Engine Forums), but I can’t get the commit of that change or if that is really the issue.
Cheers,