[help] multiplayer nameplate issue

Helo! Can anybody help me? I’m making a nameplate system for multiplayer, but I’m only having a server-side problem.

The system is based on distance, players who are close to each other can see their respective nameplates

But when clients are close to each other to the server, the nameplate of all of them are visible for the server-side even if they are far away from the clients.

Blueprints: Nameplate Error - Album on Imgur

you don’t need to check if your array contains an item already if you use addunique as replacement. can you check on your server what “getControlledPawn” returns (eg in your displayNamePlate event)?