HELP - Movie Render Que, Engine/render warm up frames messes up my geometric cache timings in sequencer.

Hey all, beginner user here. My issue is that I get different results in sequencer and rendered image from MRQ. I’ve set everything up the way I like it in sequencer, but my animations (alembic/geometry caches) gets displaced once rendered. They are offseted about 120 frames. I’ve narrowed down the issue to the Anti Aliasing setting, more specifically the warm up frames. If I set the warmup frames to 0 the animations play at the correct timings when rendered - however, I’m then left with render imperfections like highlight flickering and so forth. Any ideas of how I can solve this? Thanks.

Might be useful to clarify that I’m using UE 5.1!