Thanks for the tips. Toggling the infinite extent didn’t make any difference unfortunately. And the Amount setting doesn’t go above 1.
Not sure what else to try.
I’m actually going for an exaggerated and unpleasant effect, good to know you can turn it off though, because I’ll need to control it from Blueprints.
I should add that the motion blur is checked under show > post processing, but I’m not getting motion blur anywhere, even when I make a build.
I’ve tried “play in selected viewport”, with simulate on and off.
The gun is yellow in the visualizer, but nothing else, and even that doesn’t blur. Although that maybe because it’s not moving in relation to the camera.
Sometimes a get a split second of blur on the gun at the start of play.
I tried changing the settings from the level blueprint the way it was done here:
But again no luck.
I got it working for the camera at least, just not the animated geo.
Here’s the link:
As you can see below the cloud geo isn’t showing up when I simulate it in the editor window.