Hi, I’m having trouble getting motion blur to work.
I’ve enabled it in project settings.
In the first person camera component in the FP blueprint, and in the post process volume, I’ve set the
Motion blur properties to:
Amount 1
Max 100
Per Object Size 0.5
A: Use infinite extent, dont just overlap your geometry, B: Increase motion blur amount to see it more, C: If you add motion blur, let people turn it on and off easily, pretty much zero players like it.
Thanks for the tips. Toggling the infinite extent didn’t make any difference unfortunately. And the Amount setting doesn’t go above 1.
Not sure what else to try.
I’m actually going for an exaggerated and unpleasant effect, good to know you can turn it off though, because I’ll need to control it from Blueprints.
I should add that the motion blur is checked under show > post processing, but I’m not getting motion blur anywhere, even when I make a build.
I’ve tried “play in selected viewport”, with simulate on and off.
The gun is yellow in the visualizer, but nothing else, and even that doesn’t blur. Although that maybe because it’s not moving in relation to the camera.
Sometimes a get a split second of blur on the gun at the start of play.
I tried changing the settings from the level blueprint the way it was done here: https://answers.unrealengine.com/que…6671/view.html