[Help] Motion Blur + Animation Culling

Hey,

For my game I have noticed two strange issues with no obvious fixes,
I have currently attached two objects close to the player in front of the camera, these are to simulate him holding objects.

One thing that has happened though is due to the addition of Motion Blur, these objects get blurred an incredibly large amount in contrast to the background.

Is there a way to control how much they get blurred if any at all?


My second problem comes when trying to create mysterious and interesting shadows with Skeletal Meshes.

This is something I noticed that happens with the players PoV and even with 2D Scene Captures,
If you are not close enough or within Line of Sight of the model being animated it will revert to its default pose/animation and slide away,

Is this something to do with Bounding Boxes maybe? or is there a setting to have animations perform regardless of their position?
It may even be an LOD thing im not sure,

There isn’t much of an image I can post but if its unclear ill record a video

Thanks in advance