Hi Guys!! I am a beginner, I know C++ basics and unreal basics. I want to learn mantle system in the game. So anybody know any tutorial which will explain what the code does/blueprint does and make a mantle system. In making mantle system, (C++ or Blueprint) which one will be most efficient?
Hello there,
Welcome to the forums.
C++ is more efficient, but you’ll find more tutorials using blueprints. There are different techniques depending on whether your game is third person or first person.
Blueprints:
- Root motion Montages - UE4 - Mantling System
- Motion Warping - Motion Warping and Full-Body IK | Inside Unreal | Epic Developer Community, UE5 Motion Warping: For Dynamic Vault Climbing | Setup - YouTube
- Root Motion Extraction (Animation curves) - UE4 Wall Climbing - YouTube
C++: Networked Mantle Mechanic | Epic Developer Community
Best of luck!