Hi, I’m trying to learn to create stuff in unreal.
I have encountered the following problem: while having dynamic lighting, spawning grass with the foliage tool causes the shadows to abruptly disappear. I haven’t tried with static lighting, because I NEED dynamic lighting for a day/night cycle.
I’ve messed around with the settings on the instanced static mesh foliage, to no avail too. My educated guess is that the foliage tool is bunching together the shadow maps, and something goes wrong since I have 500k grass blades and 14 bushes (I tried to only have 1 bush, it doesn’t seem to have anything to do with there being too many things)
It’s (hopefully) a checkbox or slider that I’m too blind to see, but at this point I’ve spent ~10 hours trying to fix this, over the course of 2 days. Pls help :^)
With blue I have marked the stuff spawned with the foliage tool. With red, the static meshes I have spawned manually. What I know is that messing with the cascaded shadow maps settings on my directional light can influence the shadows on the foliage, but I can’t get it right no matter what I try. I’ve used the default bush, rock and cube. For the grass I made my own little model which is basically a small pyramid.