I’m really confused. One area that I’ve constantly struggled with is Lighting in the engine. I can never quite get lights to behave the way that I want them to, and I’m constantly running into issues such as having my light sources get Red Xed because I have too many in one area, or I get banding issues when I’m trying to use one light to fill a larger space (hoping to combat the Red X).
I just opened up the Particle Effects example to borrow some particles from there and I noticed that Epic somehow uses dozens of Stationary lights all really close together and they don’t get the Red X issue. It’s like the rules don’t apply somehow and I’m not understanding why.
Here’s an example:
I have 3 lights somewhat close to each other, all Stationary lights, and one of them gets the Red X.
And here’s a screen from Epic’s Map:
Here they have loads of lights, all close to each other, but no issue. Also, I don’t understand the benefit of the two point-lights stacked on top of each other near the bridge.
If anyone can help shine some light (oh yeah, I said it) on what the differences are, I’d greatly appreciate it