Help me pls, Unreal keep crashing everytime i press RenderLocal/Remote

(its happend even with lowest resolutions like 144p, i tried everything static mesh are all in nanite, max size texture is 2048, i used the TdriDelay and TdrDdiDelay all at 60 and im using "Prefer maximum performance’’ on my gpu Nvidia settings

PC:
Cpu: Amd Ryzen 7 3700x 4.1 Ghz
Ram: 32 GB 3600 Mhz DDr4
Gpu: Rtx 3060 Vram 12gb
Memory: 500gb ssd, 1tb ssd and 1tb Hdd

Assertion failed: ScatterBufferSize >= ScatterBytes [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\UnifiedBuffer.cpp] [Line: 718]

UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Help me pls :slightly_smiling_face::slightly_smiling_face: