I have an actor that needs to be attached to a first-person mesh for the owner, and to a third-person mesh for others.
I have attached the code below that I created, but it does not work.
When I use this code, it turns out that
If the owner is the server, then:
- The server attached the actor to the first person mesh (correct)
- Two clients attached the actor to the first person mesh
If the owner is the client, then: - The server does not connect to anything at all
- The client owner connects to the first person mesh (correct)
- Another client connects to the third person mesh (correct)
I tried to create different events for the client and for the server, it doesn’t help either. I tried using “isServer”, it didn’t help either.
Maybe someone knows how to implement this, thanks a lot in advance!