I have been pulling my hair out (not much left) trying to figure out what suddenly happened to the light baking in our project. I created a new level with a single white light and the light map is STILL baking with a redish tint. It is driving me crazy. Anyone have any advice for solution?
UPDATE: the materials are using Virtual Textures, as soon as I switched the material/textures to regular texture, the problem was resolved but I still need virtual texturing for the app.
UPDATE: Solved. I rebuilt the master material and it solved the problem.
Jeffrey Ian Wilson